HelloWorld with GNU Make

Time to Complete: 10 mins

GOALS:
  • Introduce Basic AMReX Elements

  • Compile with GNU Make

  • Compile and run with MPI for parallelization

This tutorial will walk through the steps involved for building AMReX HelloWorld with GNU make. Essential elements of the HelloWorld code will also be briefly discussed. The source code of this example can be found at amrex-tutorials/GuidedTutorials/HelloWorld/ and is shown below.

gif showing gnu make build of HelloWorld example.

Animation showing how to build the HelloWorld example.

HelloWorld Source Code

The entire source code for the HelloWorld example is located in main.cpp and shown below.

#include <AMReX.H>
#include <AMReX_Print.H>

int main(int argc, char* argv[])
{
    amrex::Initialize(argc,argv);
    {
        amrex::Print() << "Hello world from AMReX version "
                       << amrex::Version() << "\n";
    }
    amrex::Finalize();
}

The main body of this short example contains three statements. Usually the first and last statements for the int main(...) function of every program should be calling amrex::Initialize and amrex::Finalize, respectively. The second statement calls amrex::Print to print out a string that includes the AMReX version returned by the amrex::Version function. Finally, the third statement calls amrex::Finalize to clean up data structures that are necessary for proper AMReX operation.

Notice the braces placed between amrex::Initialize and amrex::Finalize. It is considered a good programming practice to insert these braces such that it is guaranteed that anything executed in the code is done after AMReX has been initialized, and before AMReX is finalized.

The example code includes two AMReX header files. Note that the name of all AMReX header files starts with AMReX_ (or just AMReX in the case of AMReX.H). All AMReX C++ functions are in the amrex namespace.

Getting the Code

To run the HelloWorld example we will need the AMReX source code and the code for the HelloWorld example. These two code sets can be conveniently downloaded with Git. To check to see if Git is available on your local machine type git --version. If needed, install git.

Clone the AMReX Repo

_images/amrex_gitclone_instructions.png

In a web browser, navigate to the main AMReX repo. Click the green code button, and select HTTPS from the dropdown window. You can copy the html address of the repo by clicking on the overlayed squares next to it.


At a terminal, type the following:

git clone https://github.com/AMReX-Codes/amrex.git

and Git will download the AMReX repo into the folder ./amrex.

Note

Development is done off of the development branch (default). If instead, you want to install a release you can replace the command above with:

git clone https://github.com/AMReX-Codes/amrex.git --branch 22.06

Clone the AMReX-Tutorials Repo

Next we will clone the AMReX-Tutorials repo. In order for the tutorial codes to find the AMReX source code, it is necessary to clone the tutorials directory at the same level as amrex. i.e., we want a directory structure like,

Parent/
 ├──── amrex
 └──── amrex-tutorials

Alternatively, we can set the environment variable AMREX_HOME to the location of the amrex directory.

At a terminal navigate to the parent directory above the directory for AMReX, and type:

git clone https://github.com/AMReX-Codes/amrex-tutorials.git

This will download the contents of the tutorials into a directory named amrex-tutorials. At this point, we have all the source code we need in place and can continue to the compile and run steps.

Compiling the Code with GNU Make

Now move to the amrex-tutorials/GuidedTutorials/HelloWorld/ directory to build the code. Typing make will start the compilation process and result in an executable named main3d.gnu.DEBUG.ex. The name shows our example uses the GNU compiler with the debug option set. It also shows that the executable is built for 3D simulations. Although this simple example code is dimension independent, dimensionality does matter for all non-trivial examples. The build process can be adjusted by modifying the amrex-tutorials/GuidedTutorials/HelloWorld/GNUmakefile file. More details on how to build AMReX can be found in Building AMReX.

Running the Code

The example code can be run as follows,

./main3d.gnu.DEBUG.ex

The result may look like,

AMReX (22.06-10-g18d0a2861d31) initialized
Hello world from AMReX version 22.06-10-g8d0a2861d31
AMReX (22.06-10-g18d0a2861d31) finalized

The version string means the current commit 8d0a2861d31 (note that the first letter g in g8d0a… is not part of the hash) is based on 22.06 with 10 additional commits. If the version string contains “-dirty” as in 22.06-10-g18d0a2861d31-dirty, it means the AMReX work tree is dirty (i.e. there are uncommitted changes).

In the GNU make file, GNUmakefile, there are compilation options for DEBUG mode (less optimized code with more error checking), dimensionality, compiler type, and flags to enable MPI and/or OpenMP parallelism. If there are multiple instances of a parameter, the last instance takes precedence.

Parallelization

Now let’s compile the code to with MPI support by typing make USE_MPI=TRUE (alternatively you can set USE_MPI=TRUE in the GNUmakefile). This should make an executable named main3d.gnu.DEBUG.MPI.ex. Note MPI in the file name. You can then run,

mpiexec -n 4 ./main3d.gnu.DEBUG.MPI.ex amrex.v=1

The result may look like,

MPI initialized with 4 MPI processes
AMReX (22.06-10-g18d0a2861d31) initialized
Hello world from AMReX version 22.06-10-g18d0a2861d31
AMReX (22.06-10-g18d0a2861d31) finalized

If the compilation fails, you are referred to Building AMReX for more details on how to configure the build system. The optional command line argument amrex.v=1 sets the AMReX verbosity level to 1 to print the number of MPI processes used. The default verbosity level is 1, and you can pass amrex.v=0 to turn it off. More details on how runtime parameters are handled can be found in section ParmParse.

If you want to build with OpenMP, type make USE_OMP=TRUE. This should make an executable named main3d.gnu.DEBUG.OMP.ex. Note OMP in the file name. Make sure the OMP_NUM_THREADS environment variable is set on your system. You can then run,

OMP_NUM_THREADS=4 ./main3d.gnu.DEBUG.OMP.ex

The result may look like,

OMP initialized with 4 OMP threads
AMReX (22.06-10-g18d0a2861d31) initialized
Hello world from AMReX version 22.06-10-g18d0a2861d31
AMReX (22.06-10-g18d0a2861d31) finalized

Note that you can build with both USE_MPI=TRUE and USE_OMP=TRUE. You can then run,

OMP_NUM_THREADS=4 mpiexec -n 2 ./main3d.gnu.DEBUG.MPI.OMP.ex

The result will be,

MPI initialized with 2 MPI processes
OMP initialized with 4 OMP threads
AMReX (22.06-10-g18d0a2861d31) initialized
Hello world from AMReX version 22.06-10-g18d0a2861d31
AMReX (22.06-10-g18d0a2861d31y) finalized