#include <AMReX_Config.H>
#include <AMReX_algoim.H>
#include <AMReX_Array.H>
#include <limits>
#include <cfloat>
Go to the source code of this file.
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template<class T > |
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void | amrex::algoim::detail::swap (T &a, T &b) noexcept |
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template<bool S> |
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void | amrex::algoim::detail::determineSigns (bool positiveAbove, int sign, int &bottomSign, int &topSign) noexcept |
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AMREX_GPU_HOST_DEVICE QuadratureRule | amrex::algoim::quadGen (EBPlane const &phi) noexcept |
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AMREX_GPU_HOST_DEVICE QuadratureRule | amrex::algoim::quadGenSurf (EBPlane const &phi) noexcept |
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AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void | amrex::algoim::set_regular (int i, int j, int k, Array4< Real > const &intg) noexcept |
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AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void | amrex::algoim::set_regular_surface (int i, int j, int k, Array4< Real > const &sintg) noexcept |
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