Block-Structured AMR Software Framework
 
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AMReX_WriteBinaryParticleData.H File Reference
#include <AMReX_Config.H>
#include <AMReX_TypeTraits.H>
#include <AMReX_ParticleUtil.H>
#include <AMReX_GpuDevice.H>
#include <AMReX_VisMF.H>

Go to the source code of this file.

Classes

struct  amrex::KeepValidFilter
 

Namespaces

namespace  amrex
 

Functions

template<class PC , class F , std::enable_if_t< IsParticleContainer< PC >::value, int > foo = 0>
void amrex::WriteBinaryParticleDataSync (PC const &pc, const std::string &dir, const std::string &name, const Vector< int > &write_real_comp, const Vector< int > &write_int_comp, const Vector< std::string > &real_comp_names, const Vector< std::string > &int_comp_names, F const &f, bool is_checkpoint)
 
template<class PC , std::enable_if_t< IsParticleContainer< PC >::value, int > foo = 0>
void amrex::WriteBinaryParticleDataAsync (PC const &pc, const std::string &dir, const std::string &name, const Vector< int > &write_real_comp, const Vector< int > &write_int_comp, const Vector< std::string > &real_comp_names, const Vector< std::string > &int_comp_names, bool is_checkpoint)