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Block-Structured AMR Software Framework
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#include <AMReX_Config.H>#include <AMReX_TypeTraits.H>#include <AMReX_ParticleUtil.H>#include <AMReX_GpuDevice.H>#include <AMReX_VisMF.H>Go to the source code of this file.
Classes | |
| struct | amrex::KeepValidFilter |
Namespaces | |
| namespace | amrex |
Functions | |
| template<class PC , class F > requires (IsParticleContainer<PC>::value) | |
| void | amrex::WriteBinaryParticleDataSync (PC const &pc, const std::string &dir, const std::string &name, const Vector< int > &write_real_comp, const Vector< int > &write_int_comp, const Vector< std::string > &real_comp_names, const Vector< std::string > &int_comp_names, F const &f, bool is_checkpoint) |
| template<class PC > requires (IsParticleContainer<PC>::value) | |
| void | amrex::WriteBinaryParticleDataAsync (PC const &pc, const std::string &dir, const std::string &name, const Vector< int > &write_real_comp, const Vector< int > &write_int_comp, const Vector< std::string > &real_comp_names, const Vector< std::string > &int_comp_names, bool is_checkpoint) |