1#ifndef AMREX_EB2_IF_BOX_H_
2#define AMREX_EB2_IF_BOX_H_
3#include <AMReX_Config.H>
24 m_sign( a_inside ? 1.0 : -1.0 )
30 Real
r = std::numeric_limits<Real>::lowest();
#define AMREX_GPU_HOST_DEVICE
Definition AMReX_GpuQualifiers.H:20
#define AMREX_D_TERM(a, b, c)
Definition AMReX_SPACE.H:172
#define AMREX_D_DECL(a, b, c)
Definition AMReX_SPACE.H:171
Definition AMReX_EB2_IF_Box.H:17
XDim3 m_hi
Definition AMReX_EB2_IF_Box.H:45
XDim3 m_lo
Definition AMReX_EB2_IF_Box.H:44
Real m_sign
Definition AMReX_EB2_IF_Box.H:47
BoxIF(const RealArray &a_lo, const RealArray &a_hi, bool a_inside)
inside: is the fluid inside the box?
Definition AMReX_EB2_IF_Box.H:21
__host__ __device__ Real operator()(Real x, Real y, Real z) const noexcept
Definition AMReX_EB2_IF_Box.H:28
Definition AMReX_FabArrayBase.H:33
XDim3 makeXDim3(const Array< Real, 3 > &a) noexcept
Definition AMReX_Array.H:1031
__host__ __device__ constexpr const T & max(const T &a, const T &b) noexcept
Definition AMReX_Algorithm.H:35
Array< Real, 3 > RealArray
Definition AMReX_Array.H:26
Definition AMReX_EB2_IF_Base.H:11
Definition AMReX_Dim3.H:13
Real x
Definition AMReX_Dim3.H:13
Real z
Definition AMReX_Dim3.H:13
Real y
Definition AMReX_Dim3.H:13